XR-CONTROL OF A HOLOPHONIC SPATIAL AUDIO SYSTEM
To manipulate audio sources within an XR environment, we developed a new interface for the Filmuniversity's Spatial Audio System. This system, a WFS-Ambisonics hybrid created by Prof. K. Hobohm, integrates Unity and Hololens 2 with a networked sound system. Users can intuitively move virtual sound sources around a physical space, simulating the experience of physically manipulating real objects.
2_5262688191600678530.mp4As an Academic Assistant at Filmuniversität Babelsberg "Konrad Wolf," I developed an interface that connected Unity to an audio system, enabling gesture-based control. This involved integrating various VST plugins within a DAW. I particularly appreciated the space-saving left-hand menu, which enhanced the user experience.
The System was presented during a course at the Filmuni for possible future projects of students.
20240719_050637_HoloLens.mp4The whole System made it possible panning up to 20 virtual sound sources, which are created by over 500 real loudspeakers.